I grew up with Assembler, Pascal, then C, then C++, then C#, and now I'm back to C++. I've found that C# makes things easier for graphical programming, but it feels sluggish when doing some computationally intensive things. I've since moved back to C++. Development time has increased on some stuff, but I think things are better, and I derive more pleasure from C++ development. And C++ has a rich heritage and a rich library universe. This entry goes through some interesting things I've found. Continue reading "Software Development, Coders, and C++ Libraries" »
Friday, September 14. 2007
Software Development, Coders, and C++ Libraries
Sunday, September 9. 2007
VC++ MultiCast Delegate Template
In follow up to my article on Fast Delegates back in June, I used the C++ STL (Standard Template Library) to create a simple, one parameter Multicast Delegate for C++. The code provided here provides a mechanism for creating a Multicast Delegate by incorporating the FastDelegate library. I used the 'vector' template from the STL to implement dynamically adding and removing object method calls to the Delegate. Continue reading "VC++ MultiCast Delegate Template" »
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